So the challenge this month is to relate a gaming related story – just about managing to scrape into June here with this post ;) I’d been delving through this blog’s archives for some reason and I found this post. Which, amongst other things, details our EQ2 guild’s foray into the Halls of Seeing and I killed myself laughing again ;) so here’s a recap:
We two grouped an old content raid zone (the aforementioned Halls of Seeing) half for something to do and half to get the dragon trophy for our guild hall. The first half was very easy and we were all drinking and dpsing and chatting and generally having a good time. I was on my inquisitor and had been seeing how high I could push my dps but the second half of the zone was a bit trickier so I switched to healing.
It still held a challenge for us with all the stuns and adds so we had a few comedy wipes (including one where I tried to rez a stone-giant thinking it was our ogre tank Eduthooha :P) We were all slightly squiffy by the time we got to Venekor’s room and had a few bad attempts at it and were well… dying quite a lot :P
We were all getting a bit tired and a little disheartened until Saskay commented that we could kill the mob just fine if we could JUST GET IN THE ROOM* This had us in absolute stitches coined a new slogan – LoTW: they came, they saw, they got stuck at a door.
We did get into the room and we did kill Venekor
*to get into the room, you first have to pull a trap mob who is just across the threshold. If you cross the threshold at the wrong spot, you start the Venekor ring event, you get ported into the room into the wrong tanking spot, you then get kicked into adds which are dotted around the edge of the room and raidforce is wiped. Once the trap mob is killed, you have to do a conga line to the central pillar you then veer off at a 45 degree angle to the far left corner. If you fight in this corner you don’t get the adds. Oh and remember to use the amulet before /as you pull Venekor as it cannot be cast in combat
I do miss those days and our old guild, we used to have a lot of fun and silliness.